Thursday, February 25, 2016

Approvals, Validations and other Adminy Stuff

The past few days I have been working on email validation and approval functions.  The game will have three modes for handling new users.

Email Validation - The normal validation deal, a users creates an account and a character and are then emailed a validation code which they must enter before they can begin playing.

Manual Approval - In this mode users don't have to enter an email address, but they must be approved by an admin.  When a new user account is created the admin is sent an email letting them know about the pending approval.  This method is designed for closed games.

Open - In this mode there is no validation or approval, once a user creates their account and character they can begin playing.

Tuesday, February 23, 2016

Updated Bedevere Mapper

 Here's an screen shot of the newest Bedevere Mapper. It's looking much better.  This screen shot is of the Mac version, I am not a fan of Mac's at all but the software I am developing the Bedevere MUD in makes it easy to create cross platform applications. The Bedevere MUD Engine and Editor/Mapper will be released for Windows, Linux and Mac.

Saturday, February 20, 2016

Mapper screen shot

This is a screen shot of the mapping feature of the editor, it's still a work in progress, bit already it makes creating the game world much easier.

Login screen shot

Here's the login screen for the BME.  I know, not very exciting, but there's not much in the way of screen shots for a text based game.

So, what is the Bedever MUD Egnine?

The Bedevere MUD Engine (BME) is a text based multi-user dungeon game engine. Once complete it will allow multiple internet users to connect to and explore a vast world of mystery, monsters and money.  

Welcome

Welcome to the Bedevere MUD Engine website.  I'll use this site to update the development of the Bedevere MUD Engine and the Bedevere Editor/Mapper.